Editorial illustration for Painkiller RTX uses generative AI to reinterpret textures and fix lighting issues
Painkiller RTX: Classic FPS Reborn with AI Graphics
Painkiller RTX uses generative AI to reinterpret textures and fix lighting issues
Painkiller RTX tackles a problem that many classic shooters face when they’re lifted into a modern rendering pipeline: the original art assets simply don’t behave under physically based lighting. The developers found that many of the game’s textures were vague, and materials that once looked acceptable now crackle under accurate illumination. Rather than hand‑redo every surface, they turned to generative AI, feeding it the ambiguous source data and letting the model propose cleaner, more consistent versions.
The workflow blends algorithmic output with artist oversight, aiming to preserve the game’s visual identity while eliminating the most tedious chores. By automating the bulk of the texture‑clean‑up, the team claims they can redirect their time toward the decisions that truly shape the player’s experience. This balance between machine‑driven efficiency and human creativity sets the stage for the next line, where the developers explain exactly how they reinterpreted textures, corrected broken materials, and allocated effort between automation and artistry.
That's where we reinterpreted ambiguous source textures, corrected materials that broke under physically accurate lighting, and made intentional creative decisions. This hybrid approach allowed us to automate roughly 80% of the repetitive work, so we could focus human effort on the 20% that ultimately defines the project's quality and vision. Quinn Baddams: AI-generated roughness, normal, and height maps provide a strong starting point, but they often require adjustment to achieve physically accurate results.
Correct values can be very specific, and many materials need manual tweaks or custom painting informed by real-world PBR references. Painkiller also relies heavily on texture atlases, which can confuse AI models when a single texture contains multiple unrelated surfaces. Blending AI automation with hand-crafted work let us remove most of the repetitive busywork while maintaining precise control over both artistic intent and physical accuracy.
Can AI truly replace the grunt work of texture artists? Painkiller RTX suggests it can, at least for this title. By feeding thousands of legacy textures through a generative pipeline, the team produced high‑quality PBR materials in a fraction of the time a manual process would demand.
The system reinterpreted ambiguous source images, fixed lighting‑breakage, and left the remaining 20 % of decisions to human hands. That split freed contributors without traditional modding experience to focus on creative choices rather than repetitive tweaking. Roughly eighty percent of the repetitive workload was automated, according to the developers.
Yet whether this hybrid model will hold up on larger, more complex projects remains uncertain. The approach demonstrates that small teams can push visual ambition while keeping resource demands modest, but it also hinges on the quality of the original assets and the robustness of the AI's reinterpretation. While the workflow cuts down manual labor dramatically, it also introduces a dependency on the AI's ability to interpret ambiguous inputs, a factor that could affect consistency across diverse asset libraries.
As the team notes, the ultimate artistic direction still rests with people, not algorithms.
Further Reading
- How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale - NVIDIA Developer Blog
- NVIDIA RTX Remix and AI Tools Transform Classic Game Modding - Blockchain News
- Digital Foundry 2025: Painkiller RTX is a path-traced upgrade to a classic but almost forgotten shooter - Digital Foundry
- $50000 RTX Remix Mod Contest Winners Revealed - NVIDIA GeForce News
Common Questions Answered
How did Merry Pencil Studios use generative AI to remaster Painkiller RTX?
Merry Pencil Studios used PBRFusion, an AI model trained by the RTX Remix community, to batch-process and upscale thousands of low-resolution textures by 4x. They generated high-resolution physically based rendering (PBR) materials that were automatically imported into RTX Remix, which provided a consistent foundation for the game's complex environments and freed up time for creative polish.
What capabilities does NVIDIA RTX Remix offer to game modders?
NVIDIA RTX Remix is a platform that allows creators to capture assets from classic titles and rebuild them with modern lighting, geometry, and materials. Paired with generative AI tools like PBRFusion and ComfyUI, modders can now upscale or generate thousands of textures, automate repetitive tasks, and create ambitious remasters that previously would have taken years to complete.
How many RTX Remix projects are currently in development?
According to the article, there are currently 237 RTX Remix projects in development, building on over 100 finished mods and 2 million downloads. These projects span fan-favorite games like Half-Life 2, Need for Speed: Underground, Portal, and Deus Ex.