Editorial illustration for Baldur's Gate 3 Developer Larian Pledges No AI Art for Next Game
Baldur's Gate 3 Studio Rejects AI Art in Upcoming Games
Baldur’s Gate 3 studio vows no AI-generated art or writing in Divinity
Last month, Larian Studios founder Swen Vincke told Bloomberg his team was playing with generative AI. They used it for concept art, placeholder text, brainstorming. The backlash from players and former staff was swift. For a studio like Larian, built on the dense, human-crafted detail of Baldur's Gate 3, it was a direct hit to its credibility.
"So first off - there is not going to be any GenAI art in Divinity," Vincke wrote in response to a question on Reddit. Last month, in an interview with Bloomberg, Vincke stated that while they weren't using AI-generated assets in Divinity, the team was experimenting with AI tools "to explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text." His comments were immediately and fiercely criticized online by gamers, developers, and former Larian employees. In response, Vincke issued a statement clarifying that they were not using the tool to generate concept art, but as something artists could use to iterate on ideas faster.
That Reddit post is pure damage control. It’s also a real line in the sand. Vincke isn’t banning AI from the office; he’s banning it from the final game.
For Larian's audience, that distinction is everything. They are paying for human fingerprints on the code and the art and the story. Other studios will barrel ahead with automation.
Larian, its trust shaken, is now betting its reputation on refusing it.
Common Questions Answered
What specific stance has Larian Studios taken regarding AI-generated art in their upcoming games?
Larian Studios, led by founder Swen Vincke, has firmly committed to not using any AI-generated art in their next game Divinity. This decision comes after initial experimentation with AI tools for concept exploration, which was met with significant criticism from the gaming community and industry professionals.
How did the gaming community respond to Larian's initial exploration of AI tools?
When Vincke mentioned experimenting with AI for developing concept art and placeholder text, he was immediately and fiercely criticized online by gamers, developers, and even former Larian employees. The intense backlash prompted the studio to quickly clarify and reinforce their commitment to human-created artistic content.
What types of AI tools was Larian Studios initially considering using?
According to Vincke, Larian was exploring AI tools for specific non-art purposes such as exploring ideas, developing PowerPoint presentations, creating concept art drafts, and generating placeholder text. However, they explicitly stated they would not use AI for final art assets in their games.
Further Reading
- Papers with Code - Latest NLP Research — Papers with Code
- Hugging Face Daily Papers — Hugging Face
- ArXiv CS.CL (Computation and Language) — ArXiv